01-27-2016, 01:08 AM
(This post was last modified: 01-27-2016, 01:09 AM by mattynokes.)
Tanking Rule
As of the Winterball file:
1. If a team doesn't have at least 3 players rated 85+, they lose 5 points of Fan Loyalty.
2. If a team doesn't have at least 7 players rated 80+, they lose 5 points of Fan Loyalty.
This would happen every year, so a team could lose a maximum of 10 points year-after-year until they get to those levels.
There have been enough people who have been outspoken about being against tanking that I bet someone would step up agree to be the one who checks on this, so that it's not another thing for Andy to do.
-----
One thing already brought up to me when I mentioned this to someone was teams can have overrated players just to meet the requirements. That's certainly true. However, I think it would take effort (and likely seeking trades or FA signings) to get that many overrated players. Which, if they had to go to extra means to tank, then they likely spent some resources they could have used to further the rebuild.
The next thing I hear is how some GMs are savvy and acquire underrated players. This is also true. However, no competing team is completely devoid of players with good ratings. This is asking for a total of 10 80+ rated players. It's still leaving plenty of room for filler players during rebuild years.
One thing that we as GMs never have to answer to in Mogul, is fans. Fans are rather easily duped in that you can do a slash and burn rebuild, have no recognizable names or players for 3-5 years and then suddenly turn out a good team and the horde of fans will come rushing back.
Realistically, this would invoke a massive outcry and rage for fans. Attendance and fan support would be very low during the slash and burn rebuild times and even when competing again, many fans would still hold a grudge for how they were treated. This is why even in full rebuilds, real MLB teams tend to hold onto a few older and/or good players, so that it doesn't completely disengage fan interest.
Career Window Adjustment
5M to have Career Window activated
-----
What is Career Window? It's explained here. So, this is that jump players get when simming from Re-Signings to March 1. It's something that every player will eventually get. The issue is that it unnecessarily holds players back that would otherwise be useful in the majors. Really the whole projected debut/retirement thing in Mogul is long overdue to be cut out.
Sure, having this would be artificially adjusting talent, but again it's something that will eventually happen anyway. And yes, it could effect talent distribution. However, it's not a guarantee since you may be boosting an 81/88 player to 85/88. This is another way to get cash out of the game and potentially give teams a boost. Competition is always good, right?
Lastly, to end the guessing game, I would explain what some already know - how to identify if a player has hit their Career Window yet or not.
As of the Winterball file:
1. If a team doesn't have at least 3 players rated 85+, they lose 5 points of Fan Loyalty.
2. If a team doesn't have at least 7 players rated 80+, they lose 5 points of Fan Loyalty.
This would happen every year, so a team could lose a maximum of 10 points year-after-year until they get to those levels.
There have been enough people who have been outspoken about being against tanking that I bet someone would step up agree to be the one who checks on this, so that it's not another thing for Andy to do.
-----
One thing already brought up to me when I mentioned this to someone was teams can have overrated players just to meet the requirements. That's certainly true. However, I think it would take effort (and likely seeking trades or FA signings) to get that many overrated players. Which, if they had to go to extra means to tank, then they likely spent some resources they could have used to further the rebuild.
The next thing I hear is how some GMs are savvy and acquire underrated players. This is also true. However, no competing team is completely devoid of players with good ratings. This is asking for a total of 10 80+ rated players. It's still leaving plenty of room for filler players during rebuild years.
One thing that we as GMs never have to answer to in Mogul, is fans. Fans are rather easily duped in that you can do a slash and burn rebuild, have no recognizable names or players for 3-5 years and then suddenly turn out a good team and the horde of fans will come rushing back.
Realistically, this would invoke a massive outcry and rage for fans. Attendance and fan support would be very low during the slash and burn rebuild times and even when competing again, many fans would still hold a grudge for how they were treated. This is why even in full rebuilds, real MLB teams tend to hold onto a few older and/or good players, so that it doesn't completely disengage fan interest.
Career Window Adjustment
5M to have Career Window activated
-----
What is Career Window? It's explained here. So, this is that jump players get when simming from Re-Signings to March 1. It's something that every player will eventually get. The issue is that it unnecessarily holds players back that would otherwise be useful in the majors. Really the whole projected debut/retirement thing in Mogul is long overdue to be cut out.
Sure, having this would be artificially adjusting talent, but again it's something that will eventually happen anyway. And yes, it could effect talent distribution. However, it's not a guarantee since you may be boosting an 81/88 player to 85/88. This is another way to get cash out of the game and potentially give teams a boost. Competition is always good, right?
Lastly, to end the guessing game, I would explain what some already know - how to identify if a player has hit their Career Window yet or not.
Cleveland Record: 5631-4946 (.532) [2054-2071, 2083-2104, 2110-2135]
AL Post: 16 (ALC), 11 (WC) - ALDS Win: 12 - ALCS Champ: 7 - WS Champ: 4
ALW: Mariners + Angels Record: 1072-864 (.554) [2042-2048, 2105-2110]
AL Post: 3 (ALW), 4 (WC) - ALDS Win: 3 - ALCS Champ: 1 - WS Champ: 1
NLW: Rockies + Padres Record: 3230-2753 (.540) [2017-2042, 2072-2082]
NL Post: 18 (NLW), 4 (WC) - NLDS Win: 7 - NLCS Champ: 4 - WS Champ: 0