I've got one for you Connor that came about with 2011 I believe. Clay changed the talent levels to a static measure where you set the file's talent levels to have X number of 90+ overall players and X number of 90+ peak players. The same for 80+.
My issue with this is that it can have the unintended effect of suppressing talent that would otherwise develop (and boosting those that would not) simply to keep up with the percentages. I'd like to suggest that instead Sports Mogul consider making this percentage fall within a certain range.
For example: We have it set for 3.5 per team or 112 players. Why not instead of a static 3.5, maybe a 3.5 with a +/- range of .5? That way, the talent levels in the league will fluctuate as the quality of players in the league exist. I say that because certainly talent levels ebb and flow in real life as well.
My other big suggestion: do away with spending on farm. This amounts to nothing more than magic pixie dust for prospects. Big markets can pump cash in to basically increase the odds of their prospects hitting their ceiling. This has really no real-life similarity. The Yankees don't have a better farm system tomorrow if they decide to spend a billion dollars on their farm.
Instead, good teams spend on scouting or they emphasize certain traits in their minors to develop their players. Like the A's emphasizing plate discpline, the Twins valuing control, the Rays are outstanding at developing dominant arms, etc. Instead of spending money on pixie dust, why not give each team (just as an example) ten points to spend on their development system. Then they can allocate that towards whatever they'd like: stealing bases, playing defense, hitting for power, hitting for contact, plate discipline, strike outs, control, movement, pitch development, etc.
It's far more realistic and adds an element of choice running your franchise.
My issue with this is that it can have the unintended effect of suppressing talent that would otherwise develop (and boosting those that would not) simply to keep up with the percentages. I'd like to suggest that instead Sports Mogul consider making this percentage fall within a certain range.
For example: We have it set for 3.5 per team or 112 players. Why not instead of a static 3.5, maybe a 3.5 with a +/- range of .5? That way, the talent levels in the league will fluctuate as the quality of players in the league exist. I say that because certainly talent levels ebb and flow in real life as well.
My other big suggestion: do away with spending on farm. This amounts to nothing more than magic pixie dust for prospects. Big markets can pump cash in to basically increase the odds of their prospects hitting their ceiling. This has really no real-life similarity. The Yankees don't have a better farm system tomorrow if they decide to spend a billion dollars on their farm.
Instead, good teams spend on scouting or they emphasize certain traits in their minors to develop their players. Like the A's emphasizing plate discpline, the Twins valuing control, the Rays are outstanding at developing dominant arms, etc. Instead of spending money on pixie dust, why not give each team (just as an example) ten points to spend on their development system. Then they can allocate that towards whatever they'd like: stealing bases, playing defense, hitting for power, hitting for contact, plate discipline, strike outs, control, movement, pitch development, etc.
It's far more realistic and adds an element of choice running your franchise.
World Champion 2018, 2021, 2026, 2030, 2035, 2037, 2039
AL Champion 12 times
FCM Best Record-Holder - 121-41 2028
Overall Record: 3530-1978 .641%
AL Champion 12 times
FCM Best Record-Holder - 121-41 2028
Overall Record: 3530-1978 .641%