10-06-2010, 06:33 PM
(10-06-2010, 06:26 PM)ezpkns34 Wrote: The point is that the main advantage for large market teams in real life is the ability to sign the big name free agents. That is not something available to us in FCM due to the fact that the few times an elite player hits the market its when they are 35 & have only 1-2 good seasons left (if that).
If there were more realistic free agency, I wouldn't be so opposed to the idea. But if we equalize everything, then we might as well equalize cities & stadiums as well like I said.
I don't expect you small market teams to like this fact, but thats my point
You're right about the free agency, but farm spending in mogul is the equivalent of magic pixie dust. Run the test single player if you don't believe me, run 10 sims with your farm number one and you'll pump out players left and right. Run it 10 times at zero and watch the very same players suck. I understand you're point, but you're consistently dismissive of how unrealistic this aspect of mogul is.
That said - the cap system is effective in my eyes.