07-25-2010, 03:07 PM
(07-25-2010, 03:02 PM)AndyP Wrote: The other problem, and this is completely seperate from the league, but I don't think that the designers of Mogul are attacking the right elements for randomness. Production and injuries are randomn/unpredictable. Not skills. Mogul has seemingly taken the approach of randomnly dropping or adding skills rather than having players have up and down years. Vitals need not necessarily follow production, that would better capture the realistic challenge of scouting.
Without a doubt that is true, the one thing I don't like about the AI of the game is random drops on players that are being productive. You would think that would be the opposite.