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Talent Reductions Again! from somebody else's mouth
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(01-30-2012, 05:56 PM)Peter Wrote: Im going to take you advice and put it back onto you, you see something you dont like you say no hulk smash

The difference is that I offered an alternative. Cut the farm rating first, then suggest this. The suggestion is backwards, as I've told DJ before as well.

Quote:1. This adjusts the ratings so we don't have useless 80's or 90's because :

Have you not played single player? This happens all the time. Overall is irrelevant, being tied so heavily to it is why you don't see the underlying problems.

Quote:2. We have 108 90+ players. At 3.5 90's per team we should have 105 per tea,, so do your research

That hasn't historically been the case. We had to cut people to get to this. If you impose your plan again it will happen again because the farm rating is still driving the problem.

Quote:3. do i agree that we should have Farm set to excellent, maybe not but thats a separate issue. that can also be adjusted if there is enough support for it

This really shows why you're grasp on the problem isn't completely there. They aren't separate. The farm rating is driving the problem. It always has been. You won't fix the overall issue until you fix this. What you will do instead is cause chaos with established players dropping to make room for the next wave from the farm. You have to fix the virus, not the symptom.

Quote: This approach avoids the hated random drops and keeps relative value of every player in check. Its truely a win win.

No it doesn't. The randomn drops happen because that's how Clay programmed talent development. When you have a static talent rating, someone has to die to make room for the next jump. What you will do, by not dropping the farm first, is cause a rush of randomn drops to accomodate the usual swell of jumps.

Again, you're focusing on a symptom. Not the problem. I don't want to treat a symptom, I want to treat the problem. So when a suggestion comes out that first addresses the problem THEN the symptoms, let me know.

I'm going to say it as simply as I can, because we keep rehashing the same arguments because there is a fundamental misunderstanding:

1) Don't come at this with a "stats aren't distributing properly!" without some proof. The last time we had this discussion, Sean buried that argument in terms of homeruns. Show that it's true, or drop it. Tying stat productions to overalls makes me think your argument is amatuerish at best. We all know vitals drive production, so this whole line of argument is absurd without some facts.

2) I don't have a problem reducing 80s and 90s. I have a problem reducing talent without first addressing the source of the problem - our draft and farm settings. We're putting the cart before the horse. It's very simple. Fix that and then I'm on board with dropping the ratios. Until we do that, we're not solving anything. In fact, we'd make it far, far worse.
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RE: Talent Reductions Again! from somebody else's mouth - by AndyP - 01-30-2012, 06:04 PM

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