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Talent Reductions Again! from somebody else's mouth
#2
There are a number of problems with this suggestion and it happens every time:

1) The overemphasis on overall rating. It's irrelevant. It really is, the problem with our file isn't that we have underperforming 80s or 90s. It's that we have a lot of untalented guys that have an overall of 80 or 90. Changes the percentages doesn't fix that.

2) Mogul, in our file, isn't following the caps we put on. We've done this before with the caps and mogul ignores it and keeps driving talent up. Why? Well on to number 3!

3) We have an enormous emphasis on prospect development in the name of league equity. We have our farm rate set sky-high so the file is constantly churning out good specs. The result is the randomn player drops (this idea would not fix that, not even at a minimal level) in order to at least somewhat stay within the talent ratios. If we really want to stop driving up the league talent, we have to reduce that number first and then reduce the talent ratings later. Doing this first before we do that will only punish talented teams now and cause the same problem in a few seasons when mogul far outpaces the ratios we set.

As Sean showed recently - the stat distribution is not that far off from real life. We have about as many 30 and 40 homerun hitters as we should. We have about as many true aces as we should. If you disagree...show me that our stats aren't similar to MLB. Because I don't believe it and as recently as a few seasons ago Sean showed it to be a problem of perception.

Again, what's driving this is completely ignoring the fact that mogul doesn't do stats based on overalls. The game does it based on vitals. Hammering overalls will change nothing. The better strategy was killing the phony 80s and 90s. Or reducing farm production. Not this.
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RE: Talent Reductions Again! from somebody else's mouth - by AndyP - 01-30-2012, 05:42 PM

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