10-03-2011, 07:31 PM
Irrelevant. The simplest way to explain it is that:
NOTHING, absolutely NOTHING EXCEPT lowering THE NUMBER OF 90s/80s PLAYERS under the Player Settings menu IMPACTS TALENT LEVELS. Period. If you still feel that injuries or player longevity or anything else can impact the cumulative talent reread the capital letters over and over again until you change your mind.
Seriously, read them one more time even if you do get it. Because if you don't accept that aspect of Mogul you can't really examine talent without misleading yourself. Now, if you feel injuries impact health too much, too many rookies develop or too many veterans fade, etc. Then we're talking about completely separate issues and we'd require completely separate adjustments to address them properly. I'll edit this when I get home but off the top of my head I believe we're still at 17-20 players of 80s/90s overall per team. That's 510 - 600 above average & star players.
The problem we run into is the fact that mogul limits the number of stats it generates. Let's say an even half of our conservative estimate are hitters (250) and that Mogul limits total HRs to 4500 (there were 4552 in 2011 total) we're averaging 18 HR per player. Now this number doesn't mean anything per se but if you lowered that from 250 to even 200 you're looking at 22.5 HR per player. Again, the actual number is meaningless on it's own but it illustrates very well that fewer players results in the remaining players have a greater impact.
Ultimately this plays out to our detriment in two ways: Inconsistency AND the places/players with the most talent drowning out the rest. I don't think lowering talent and having 5 fresh faces in October was a coincidence and is something we hadn't seen since 2 years after we over inflated talent. I'm not forcing anybody to do this I understand this isn't something teams can easily afford to do but at the end of the day it adds parity and realism
NOTHING, absolutely NOTHING EXCEPT lowering THE NUMBER OF 90s/80s PLAYERS under the Player Settings menu IMPACTS TALENT LEVELS. Period. If you still feel that injuries or player longevity or anything else can impact the cumulative talent reread the capital letters over and over again until you change your mind.
Seriously, read them one more time even if you do get it. Because if you don't accept that aspect of Mogul you can't really examine talent without misleading yourself. Now, if you feel injuries impact health too much, too many rookies develop or too many veterans fade, etc. Then we're talking about completely separate issues and we'd require completely separate adjustments to address them properly. I'll edit this when I get home but off the top of my head I believe we're still at 17-20 players of 80s/90s overall per team. That's 510 - 600 above average & star players.
The problem we run into is the fact that mogul limits the number of stats it generates. Let's say an even half of our conservative estimate are hitters (250) and that Mogul limits total HRs to 4500 (there were 4552 in 2011 total) we're averaging 18 HR per player. Now this number doesn't mean anything per se but if you lowered that from 250 to even 200 you're looking at 22.5 HR per player. Again, the actual number is meaningless on it's own but it illustrates very well that fewer players results in the remaining players have a greater impact.
Ultimately this plays out to our detriment in two ways: Inconsistency AND the places/players with the most talent drowning out the rest. I don't think lowering talent and having 5 fresh faces in October was a coincidence and is something we hadn't seen since 2 years after we over inflated talent. I'm not forcing anybody to do this I understand this isn't something teams can easily afford to do but at the end of the day it adds parity and realism
Houston Astros - 2012/2016/2023/2025 Champs!
Cumulative Record: 1894 - 1184 (.615%)
Cumulative Record: 1894 - 1184 (.615%)