07-05-2011, 08:17 PM
(07-05-2011, 07:27 PM)dejota Wrote: Sean nailed it from my POV. The idea is to mitigate and control ANY competitive advantage that adjustments will present. Obviously we can't foresee every friggen loophole, never have, never will. I think it's ironic that my main goal is to prevent (and to a larger, overlooked degree eliminate) competitive disadvantages yet my idea is chalked full of them.
As has been noted by others, there's not much we can do about distribution short of roster rules and/or a Rule IV draft. As others have noted, the best GMs are going to draft/acquire the better talent. So for many that seems to leave the question, what will this even accomplish?
The point of lowering talent is to increase the actual impact by the existing talent so that when a team on the cusp of breaking through into contention gets a noticeable benefit to acquiring that big-time hitter or pitcher (and even to a lesser degree that complimentary role player that helps glue a team together). As of now you need a lineup and roto stocked with 90s guys to be relevant.
Here's the most basic way to explain talent caps in mogul:
Mogul uses a stats file to limit the total number of stats that can be produced in any given season. Mogul uses the talent caps to limit the total number of 90/80s overall/peak players. Let's take the most basic simplistic example of this model and play it out how I think it has in FCM on a large scale.
We have a league with 10 players and in this league 100 HRs will be hit in every year. In this example 1 guy is a 90, 3 are 80s and 6 are 70s (roughly the same ratio mogul actually uses). We'd expect that 1 90s player to hit 30+ HR, The 3 80s to combine for about 40 HR and the 70s guys to take the remaining 30.
If we suddenly increase it to where we have 3 90s players, 5 80s Players (leaving only 2 70s players since the total number of players doesn't change in mogul) we're still going to have 1 of the 90s guys hit 30+HR the other two will dissapoint but still produce 20+HR seasons since they're still 90s and suddenly the game only has 30 HRs left for all the 80s/70s players.
When you trade players you're not trading for talent, at the end of the day you're trading stats (save that debate for another thread please and take it at face value) or at least that's what you're trying to improve on your team. When you're overpopulated with talent it takes more of the same QUALITY of player to get the same QUANTITY of stats, whether it be HRs, Winks, K's, etc.
I noticed the statistical issue a few weeks ago, but didn't realize that stats were pooled but instead thought that all the players were slumping.
for example I went to the SS position b/c in a more realistic file I think only 2-3 SS are even 91+(Tulo, HanRam, and you can make a small but un fruitful arguement for like Castro,Andrus and ACab) Still more there is only like 3 guys between a 85-90. the 3 mentioned above and the likes of Drew, Jeter, Rollins and reyes. Those are the more defensive w/ offensive abilites. everyone else has possibly average offense and ok defense at the SS position.. those between a 78 and 85.
ANYWAY if we look at perrins his 2018 campaign should be a nearly common stat line for his career but in 5 seasons he's only hit over .287 twice(96 contact) and only over 20 HR 3 times(83 power translates to about 25 average.) So many of these SS w/ 90+ contacts aren't hitting the .300 they should be as an average b/c all of the SS have a 90 contact rating. when in RL only about 3 SS even hit .300(MLB avg of top 30 SS 2/ 264 AB is .258) which to me is about a 78 contact.
Oakland A's
2015-Current
(18 seasons)
1,340-1,577
74-.44-87.66
4 AL West titles
2 ALDS Series appearance
1 WS appearance
2015-Current
(18 seasons)
1,340-1,577
74-.44-87.66
4 AL West titles
2 ALDS Series appearance
1 WS appearance