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  • Poll: Which Would You Like Addressed This Offseason?
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    Health Slots (Cash for Direct Bump to Health)
    8.11%
    9 8.11%
    WB Health Clinic (Cash for Random Health Impact)
    3.60%
    4 3.60%
    Continue Editing Draftee Health Every Season
    16.22%
    18 16.22%
    Equalize Medical Spending
    7.21%
    8 7.21%
    Equalize Farm Spending
    6.31%
    7 6.31%
    Implement Revenue Sharing (A Must If We Equalize Spending)
    6.31%
    7 6.31%
    Turn off Inflation & Adjust City Budgets
    4.50%
    5 4.50%
    Up Peak Start by +10%
    9.01%
    10 9.01%
    Up Peak Start by +20%
    4.50%
    5 4.50%
    Lower Injury Frequency by -10%
    9.01%
    10 9.01%
    Keep Spending but Adjust Spending Impact
    1.80%
    2 1.80%
    Set Minimum Health Ratings Under League Settings
    6.31%
    7 6.31%
    CLICK HERE (will tell us how many people have voted)
    17.12%
    19 17.12%
    Total 111 vote(s) 100%
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    Poll: Offseason Adjustments
    #21
    The only thing that I heard medical staff does is take the severity of the injury out of it and help you recover quicker... a 60 day injury for a #1 med squad maybe turn into a 50 day while the same injury for a #30 med squad may still be 60.

    Is there anything that we can do about what happens to players b/c of the injury? I had John Danks drop nearly 20 points b/c of a 2 month injury and all but become useless.

    Also it might be just me but b/c of the Farm System spending and such, I feel as though the talent may start to become watered down. Since I can't sim ahead I have no idea if this is actually true. but if 2/3 of the league can't build a respectable farm system b/c of the spending differences in farm spending than that could be an issue. But just as an fyi this is more of a thought that an actual investigation by my part. I'm just thinking.
    #22
    FWIW, cdwag is right. The medical staff impact is two-fold: Fewer injuries and injuries don't linger as long (just like cdwag's example).
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