First Class Mogul
Mogul Vitals WAR Stat - Printable Version

+- First Class Mogul (https://www.firstclassmogul.com)
+-- Forum: General (https://www.firstclassmogul.com/forumdisplay.php?fid=1)
+--- Forum: League News (https://www.firstclassmogul.com/forumdisplay.php?fid=5)
+--- Thread: Mogul Vitals WAR Stat (/showthread.php?tid=36036)



Mogul Vitals WAR Stat - mattynokes - 03-11-2016

If you've never dove into Mogul's WAR, let me tell you that it sucks. Mainly, the defensive calculation is horrid. Also, the way the actual base running component of WAR is done is by video tracking.

I'm not guru on WAR, but I've wanted to get a stat calculation for player value. It will encompass things such as; Age, Team Control Remaining, and Progression/Regression. This should give you the answer of the question, "Just How Valuable Is My Player?"

Will it be perfect? No. The stat will be set to a standard player model, so it is just an estimate and rarities will exist as well. However, this should be helpful in trades on whether you're giving up too much or getting too little in return.

Where I Need The League's Help!!!

I need to decide on what is the Replacement Level Value. Since I'm using vitals, I'll be basing replacements off of the Median Averages that I did.

What Criteria Or Combination Of Do You Think Is Replacement Value?
i.e. The middle ground of Poor and Below Average

For a reference point, FanGraphs uses .294 (Winning %) as the replacement point after using .320 previously. Personally, I think .309 is better for FCM as that would be 50 Wins and at the Tanking Rule. So, it boils down to what level of vitals is the cutoff for getting 50 wins?