2014 Revenues - Printable Version +- First Class Mogul (https://www.firstclassmogul.com) +-- Forum: General (https://www.firstclassmogul.com/forumdisplay.php?fid=1) +--- Forum: League Suggestions (https://www.firstclassmogul.com/forumdisplay.php?fid=12) +--- Thread: 2014 Revenues (/showthread.php?tid=20470) |
2014 Revenues - AndyP - 07-19-2013 Early on in the 2014 debacle, Clay adjusted the revenue calculations in 2014 and I had totally forgot about that. Combine that with the game not revealing how our numbers translated and we had some panic after the ST file was put up. As a result, we had to bump league revenues to +60% to match revenues that were taken in last year by most teams. Here's the thing, I don't want to stay at those levels. So here is my suggestion: 2040 - we go down to +50% 2041 - down to +40% and player demands to +10% 2042 - down to +30% and player demands to 0% 2043 - stay put and assess where we are at for balance Any thoughts/concerns? We'll run some tests each year before we do that, but I think we're on the high side right now anyway. It may be we stop somewhere before we get to 0%, but I think it's worth trying to get some of our budgets back into realism. One side note: I wonder if 2014 took into account inflation when our file transferred? Afterall, it is 25 years later. |