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Reducing Cash Ideas
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(10-27-2014, 12:36 AM)warpriest Wrote: As one of only two GM's that held fast against the cascade of anti-WB sentiment last month, (Detroit being the other), I could support this latest proposal. I can support it even more so since the fact that WB eliminated $450 Million out of the file in 2049. That fact cannot be overemphasized.

Further, I would not oppose a slight increase in the cost of a WB slot from the present $10m each to _______________(throw out a figure)

Even further, to aid smaller market teams handle the suggestion above, we could experiment with a minor increase in revenue sharing.

One last suggestion: Why couldn't the 3 or 4 teams with the worst won-loss records of the preceding season be able to send a 4th spec to WB, ESPECIALLY with predicteds gone, if they can afford it?

Not married to any of these suggestions, just throwing 'em out there. My primary motive for saving WB in some form is to regulate the league's excess cash.

i'm not sure increasing WB cost is the way to go, i think with changes like andy said is all that really needs to be done. the idea is to get teams to spend money on WB, upping it too much is going to scare a few teams away from using it much. i know for a fact if it's 15 mil i wouldn't use it, even when rebuilding unless i have a true stud prospect. 10 mil is a fair number IMO.

i don't like the idea of adding 4 or even 5 slots in WB, even for just a few teams. I think max of 3 slots is more than enough. we should be looking at reducing the number in the future, not adding more slots. i think even andy said that he hopes the cash problem can get under control and in the future hopefully get rid of WB altogether or something to that extent. maybe i misunderstood, obviously andy can speak for himself, but either way, all adding more slots does is improve odds of your players getting better, and adding even more manipulation to the file. the bad teams already get early good draft picks, that's compensation enough right there, plus extra WB slots. 3 being max is plenty for the bad teams.
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Messages In This Thread
Reducing Cash Ideas - by rockybull - 10-26-2014, 05:31 PM
RE: Reducing Cash Ideas - by mike - 10-26-2014, 07:01 PM
RE: Reducing Cash Ideas - by AndyP - 10-26-2014, 07:03 PM
RE: Reducing Cash Ideas - by sxr007 - 10-26-2014, 07:40 PM
RE: Reducing Cash Ideas - by AndyP - 10-26-2014, 07:41 PM
RE: Reducing Cash Ideas - by sxr007 - 10-26-2014, 07:49 PM
RE: Reducing Cash Ideas - by mike - 10-26-2014, 08:11 PM
RE: Reducing Cash Ideas - by AndyP - 10-26-2014, 08:59 PM
RE: Reducing Cash Ideas - by AndyP - 10-26-2014, 09:23 PM
RE: Reducing Cash Ideas - by rockybull - 10-26-2014, 09:53 PM
RE: Reducing Cash Ideas - by warpriest - 10-27-2014, 12:36 AM
RE: Reducing Cash Ideas - by rockybull - 10-27-2014, 08:26 AM
RE: Reducing Cash Ideas - by 'PR' - 10-27-2014, 01:30 AM
RE: Reducing Cash Ideas - by AndyP - 10-27-2014, 12:28 PM
RE: Reducing Cash Ideas - by rockybull - 10-27-2014, 04:08 PM
RE: Reducing Cash Ideas - by warpriest - 10-27-2014, 02:38 PM
RE: Reducing Cash Ideas - by AndyP - 10-27-2014, 05:12 PM
RE: Reducing Cash Ideas - by hokeyrules - 10-27-2014, 08:02 PM

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