FACT: The only way to cap talent is with talent caps. If there were other means to control talent Clay wouldn't have programmed this function.
It's designed to be the constant that allows other features to be variables (which allows for ebbs and flows of talent/prospects/HOFers/etc. within the boundaries that is the talent caps). Without this constant the variables produce an ever expanding talent pool that's why when we needed to expand talent early in FCM history we had to increase talent caps after adjusting peak end/start/longevity (the variables) didn't work.
If you think knocking farm will accomplish this you're trying to debate a fact. I'm not trying to be a jerk or pretentious this is how the coding of the game works.
It's designed to be the constant that allows other features to be variables (which allows for ebbs and flows of talent/prospects/HOFers/etc. within the boundaries that is the talent caps). Without this constant the variables produce an ever expanding talent pool that's why when we needed to expand talent early in FCM history we had to increase talent caps after adjusting peak end/start/longevity (the variables) didn't work.
If you think knocking farm will accomplish this you're trying to debate a fact. I'm not trying to be a jerk or pretentious this is how the coding of the game works.
Houston Astros - 2012/2016/2023/2025 Champs!
Cumulative Record: 1894 - 1184 (.615%)
Cumulative Record: 1894 - 1184 (.615%)