(02-10-2011, 08:04 PM)mattynokes Wrote: I'm not looking at this as an injury prevention like a lot of you are. I'm looking at this as a playing time issue. Injuries are surely apart of the game and on average every team should endure at least one big injury (4+ weeks) per season to make it realistic. So if that means turning up the injury frequency or severity +10% then I'd support that. The problem I have is that Mogul will decrease a player's health for injuries, but never increase a player's health when he goes years and years without an injury. It's realistic to think that a player can improve their health status. I'd take a .775 OPS guy that plays 150+ games a year over the .800 guys that only plays 120 games.
I don't think a player can improve his health status. If your known to be healthy, then your a healthy player. If you get injured, your more likely to get injured again after the injury, which is why I understand that health will decrease after an injury. If a player is staying healthy for years and years, he most likely has a good health rating. I really haven't encountered many sub 70 health rated guys who don't spend at least a month or two on the DL per year in a 3-5 year span.