02-10-2011, 08:04 PM
I'm not looking at this as an injury prevention like a lot of you are. I'm looking at this as a playing time issue. Injuries are surely apart of the game and on average every team should endure at least one big injury (4+ weeks) per season to make it realistic. So if that means turning up the injury frequency or severity +10% then I'd support that. The problem I have is that Mogul will decrease a player's health for injuries, but never increase a player's health when he goes years and years without an injury. It's realistic to think that a player can improve their health status. I'd take a .775 OPS guy that plays 150+ games a year over the .800 guys that only plays 120 games.
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Cleveland Record: 5882-5181 (.532) [2054-2071, 2083-2104, 2110-2138]
AL Post: 16 (ALC), 13 (WC) - ALDS Win: 12 - ALCS Champ: 7 - WS Champ: 4