dejota
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Admin / Astros GM / 2012 & 2016 Champion
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Joined: Jul 2010
They're not directly unrelated in that context now. But since the talent levels will remain static it doesn't amount to being any more or less random than before I don't think. At least I don't think that needs to be looked at until we finish adjust this issue and have it in play for a few seasons.
Also....
Fair enough.
Peak start will be increased, how much will have to wait for offseason testing I think.
Injuries will not be adjusted I don't think. The injury frequency and severities have been fully tested and explored on the BBM forums and, while the specific injuries don't always make sense, the overall impact on the game is very accurate. No team is put at any more of a disadvantage than any other under this and if anything helps equalize the playing field since better teams generally have more better players which means they will have a significant injury to a significant player more simply by having more.
I had the setting lowered on my initial file to prevent GMs from getting prematurely discouraged with FCM b/c of untimely injuries. In 2013 (the final season at the lowered settings) the longest injury was 2 months and a season ending injury didn't occur until August. It was only season ending at that point b/c there wasn't enough season left not b/c it was significant. That's bullcrap and directly led to not one single divisional or WC upset (Yanks, Indians, Angels, Royals & Marlins, Astros, Giants, Dodgers) IMO.
If you wish to reply to this post please post in the current peak start discussion, I copied and pasted this post there as well.
PLEASE DO NOT HIJACK THIS THREAD WITH TALENT/INJURY DISCUSSIONS.
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